I mean that, you’re free to wander wherever you want in town, up into the neighborhoods or down to the power plant, through the graveyard and into the church or across back alleys to the school. After a short tutorial that introduces you to the controls and a very angry, ‘roided-out fellow that will break you, you’re set free on the streets of Hanwell. It’s an odd, video-gamey premise for a horror game, and the structure is even moreso. To gain access to their chambers you’ll need the citizen’s ID of a ranking member, which just happens to be chopped into pieces and left strewn throughout the town’s major landmarks. Your salvation lies with the Council of Hanwell, the city’s ruling body before everything went all monster-mashed. The town of Hanwell which you now find yourself confined in has become the Doctor’s playground, and all manner of horrible creatures are infesting the deserted streets. You awaken on a mortuary slab, NOT after being geeked by Lone Star but rather as a victim of the shadowy Doctor. But effort doesn’t guarantee quality, and it doesn’t take long to lose whatever benefit of the doubt you can give this one. On the contrary, I think the developer of this title put quite a bit of effort into realizing the horrors of this mysterious town in a way you can freely experience. Welcome to Hanwell is definitely not no-effort, and that should be apparent the moment you step out onto its wide-open streets. You can’t throw a virtual rock in the horror genre without hitting some no-effort walking sim with bad lighting and a stiff monster bashed together in Unity or UE4. Review copy provided by developer via Curator Connectįirst-person horror games have developed a bit of a reputation, at least on the indie side.
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June 2023
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